Tuesday 11 October 2011

Group Project - Level Two Concept

For the second level of the game, we decided to make it 'shower' themed, after the first level which was based in the sewers. I decided this one would be best for me to do, so I took the task and broke it down into individual gameplay mechanics, then designed an obstacle / goal for each.


Part One - Introduction

The level starts with an animation of the player climbing out of the sewers via a manhole of sorts, then when they are standing up completely, they then regain control and walk right; if they were to go to the left, there would be a wall.
From the diagram below, you can see that I have chosen a fairly basic theme after looking at real shower prisons, obviously everything looks very simplistic in these drawings, but in the actual product there would be a lot more detail (etc damp spots on the floor, moody lighting, and moss).
Along the top you may notice a thin layer of steam, this would stay throughout the level if possible and you will see the cause of it later on.



Part Two - Monster Showers

The next part of the level involves actual showers, but these are no ordinary showers! They’re monstrous with showerheads covered in teeth reaching far in front, spitting out the poisonous goo (possibly the same from the sewers) at regular intervals for the player to avoid. This would be good because it would avoid having to teach the player a whole new gameplay element, but instead utilizing what they learnt from the previous sewer level. Another possibility for these would, instead of spitting out goo, bite down every few seconds to try and catch the player, although this could be harder to animate and create, it may be more original in contrast to the previous level. 



Part Three - Steam Pipes

The next part I thought of would involve these large pipes which exhale boiling steam. It would not be possible to jump or duck over the steam, instead you have to time your walk so as not to get burnt. Luckily, there are warning signs for when steam is about to come out, it isn't just random.


As you can see below, the pipes first heat up to a glowing red, before bursting with steam. This would give the players some warning first, because I wanted the pipes to move very fast in comparison to the poison drops.


Part Four - Rat Cleaners

For the fourth part of the second level, there are going to be simple NPCs, and like in the other levels of our game, they will be rats. These rats will have different outfits though, they will be wearing janitors clothes. These rats don't physically attack you themselves, instead they push giant bars of soap towards you to jump over, and when you get closer to them you have to slap them to knock them over.

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